Skip to main content

Radio Futures: I Spy Radio

Young learners explore a colorful illustration showing everyday uses of radio technologies.

DESCRIPTION

In this activity, young learners use challenge cards to find examples of radio technologies in Wavetown, a large colorful illustration of radio devices present in our everyday lives. Young and adult participants are encouraged to work together through prompts on the challenge cards while searching in Wavetown. Several print versions of the illustration (with and without numbering and labels) are available to better assist a range of facilitation styles. Optional extensions include a comic showing the infrastructure required to send a selfie between two Wavetown characters, and a coloring sheet version of Wavetown. A handy identification key is also included for facilitators.

JUMP TO BROWSE RELATED RESOURCES
  • An adult and child, both smiling, sit close together at a table as the child points to an image on the Wavetown illustration.
  • A finger points to a flying drone on the Wavetown illustration.
  • Two adults and a child seated between them look at a Wavetown challenge card the child is holding. The full Wavetown illustration is spread out on the table in front of them.
  • A comic showing the networks and other infrastructure necessary for two Wavetown characters to send a send and receive a selfie
  • Museum of Life and Science Durham This event is part of the NC Science Festival credit Guillermo Delgado for NISE Network
  • Making Waves I Spy activity at the Celebremos las ciencias!Let's Celebrate Science at the Museum of Life and Science Durham This event is part of the NC Science Festival credit Guileermo Delgado for NISE Network
  • An adult and child, both smiling, sit close together at a table as the child points to an image on the Wavetown illustration.
  • A finger points to a flying drone on the Wavetown illustration.
  • Two adults and a child seated between them look at a Wavetown challenge card the child is holding. The full Wavetown illustration is spread out on the table in front of them.
  • A comic showing the networks and other infrastructure necessary for two Wavetown characters to send a send and receive a selfie
  • Museum of Life and Science Durham This event is part of the NC Science Festival credit Guillermo Delgado for NISE Network
  • Making Waves I Spy activity at the Celebremos las ciencias!Let's Celebrate Science at the Museum of Life and Science Durham This event is part of the NC Science Festival credit Guileermo Delgado for NISE Network

DESCRIPTION

In this activity, young learners use challenge cards to find examples of radio technologies in Wavetown, a large colorful illustration of radio devices present in our everyday lives. Young and adult participants are encouraged to work together through prompts on the challenge cards while searching in Wavetown. Several print versions of the illustration (with and without numbering and labels) are available to better assist a range of facilitation styles. Optional extensions include a comic showing the infrastructure required to send a selfie between two Wavetown characters, and a coloring sheet version of Wavetown. A handy identification key is also included for facilitators.

JUMP TO BROWSE RELATED RESOURCES

TRAINING VIDEOS

OBJECTIVES

LEARNING GOALS

  • Radio waves and technologies are all around us.

  • People use radio technology every day.

  • Radio waves are used to carry information.

Credits

YEAR CREATED
2023
OWNING INSTITUTION

BSCS Science Learning

FUNDING

Developed with funding from the National Science Foundation under Award Number 2053160. Any opinions, findings, and conclusions or recommendations expressed in this product are those of the authors and do not necessarily reflect the views of the Foundation.

PERMISSIONS

Creative Commons Attribution Non-Commercial Share Alike 3.0 United States (CC BY-NC-SA 3.0 US).
View more details

DEVELOPMENT PROCESS

NISE Network products are developed through an iterative collaborative process that includes scientific review, peer review, and visitor evaluation in accordance with an inclusive audiences approach. Products are designed to be easily edited and adapted for different audiences under a Creative Commons Attribution Non-Commercial Share Alike license. To learn more, visit our Development Process page.