monster
![Monster Mask completed mask with smiling visitor](https://nisenet.org/sites/default/files/styles/curated_list_large_cropped/public/monstermask.png?h=3b6f6cba&itok=3rspZwyP)
Monster Mask
In this activity, learners create a mask with a special feature: an LED bulb that lights up.
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![Frankentoy activity with participants engaged](https://nisenet.org/sites/default/files/styles/curated_list_large_cropped/public/2021-03/Frankenstein200_Photo%209-L.jpg?h=d0ec9e1d&itok=ED9gax4H)
Frankentoy
In this activity, learners make a “creature” by mixing and matching different parts of toys.
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![Lit up dough creature holding flower with squishy circuit battery pack and wires](https://nisenet.org/sites/default/files/styles/curated_list_large/public/2021-03/Dough7.jpg?itok=D4-HPOCw)
Dough Creature
In this activity, learners experiment with conductive dough to make a creature and use it to create an electrical circuit.
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![Mary Shelly, her monster, and visitors using the battery stack activity](https://nisenet.org/sites/default/files/styles/curated_list_large/public/2021-03/Frankenstein200_Photo%202.jpg?itok=pWSDfimG)
Battery Stack
In this activity, learners investigate how to make a voltaic pile, the first kind of battery.
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![Two automata on a table - one monster and one leaf being manipulated but a visitor](https://nisenet.org/sites/default/files/styles/curated_list_large/public/automata.png?itok=9dBKVOCe)
Automata
In this activity, learners build an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing.
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