DESCRIPTION
This discussion-based activity encourages participants to consider the ethics of brain enhancement, for example by using electrical devices to boost our brain function. Participants will learn about current brain enhancement technologies from a local subject matter expert and then work in small groups to reflect on how their values might influence both their individual decisions as well as future implications for our society.
DESCRIPTION
This discussion-based activity encourages participants to consider the ethics of brain enhancement, for example by using electrical devices to boost our brain function. Participants will learn about current brain enhancement technologies from a local subject matter expert and then work in small groups to reflect on how their values might influence both their individual decisions as well as future implications for our society.
OBJECTIVES
BIG IDEA
- People’s values determine which technologies are developed and used.
- New technologies change society, sometimes in unexpected ways.
- Scientists, engineers, and designers use their creativity to invent things and imagine the future—just like you do.
- Brain research benefits from many perspectives—including yours.
LEARNING GOALS
1. Increase their awareness about ethical issues or research related to brain enhancement.
2. Practice skills in collaboration and communication through working with others and sharing their perspectives.
3. Practice creativity through imagining possible futures of brain enhancement technologies.
4. Practice reflexivity and strengthen their self-efficacy in discussing topics and values related to the ethics of brain enhancement.
Credits
Developed for the NISE Network with funding from the Dana Foundation.
Creative Commons Attribution Non-Commercial Share Alike 3.0 United States (CC BY-NC-SA 3.0 US).
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NISE Network products are developed through an iterative collaborative process that includes scientific review, peer review, and visitor evaluation in accordance with an inclusive audiences approach. Products are designed to be easily edited and adapted for different audiences under a Creative Commons Attribution Non-Commercial Share Alike license. To learn more, visit our Development Process page.