Long Activities
Long activities include workshops, labs, and lessons for student and public groups. They are typically presented in a dedicated classroom or lab space. Length of time can vary from 45 minutes for an elementary field trip or classroom program to several hours or days for labs, summer camps, and other program formats.
Moon Adventure Game Digital Kit
In this collaborative game, players will work together to solve a series of challenges grounded in real science about living and doing research on the Moon.
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Balloon Nanotubes (Giant Hanging Model)
In this activity, learners use a balloon model to observe how the carbon atoms are arranged in a carbon nanotube
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Explore Mars! A Rover Game
In this cooperative board game, players work together to program a rover on Mars to successfully complete its mission. Players must collect all four data samples before the treacherous environment damages the rover beyond repair!
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Photolithography
In this long activity, learners will use UV light to transfer a pattern (either a network of very small metal wires or self-drawn patterns) onto a plastic board in a process called photolithography.
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Nano Science & Engineering Outreach Education Classroom Program
In this hour long activity, learners are introduced to nano science and nanotechnology as a leading, cutting edge science with an emphasis on nano in nature, health, energy and the environment.
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Nanoparticle Stained Glass: classroom program
In this long activity, learners are introduced to the connections between art and science, with a focus on the connection between stained glass and nanotechnology.
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Nanotechnology: Small Science, Big Deal!
This longer activity combines multiple NanoDays activities with a companion side presentation about nanotechnology.
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Organic Light-Emitting Diodes (OLEDs): Classroom Version
In this classroom activity, learners will engage with organic light-emitting diodes (OLEDs) to discover how they work.
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Sweet Self-Assembly
In this activity, learners make edible macrocapsules using techniques similar to those being used in laboratories to make nanocapsules or "smart drugs".
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Nano Around the World card game
In this activity, learners are asked to assume the role of their character to find nanotechnologies that might benefit them and reflect on the potential uses of nanotechnology across the globe.
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