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Online Workshop Recording: Nano Brown-Bag: Nano for School Groups

Online professional development workshop recording (2014).

DESCRIPTION

This is a recording of a NISE Network online brown-bag conversation held in 2013. This is a conversation about incorporating nano into your programming for school groups. It covers best practices and provides tips for designing single short interaction modules that work well on field trips and afterschool programs. Presented by: Lizzie Hager-Barnard of the Lawrence Hall of Science, Jamie Bonnett and Alison Luk of the KidsQuest Children's Museum, Kevin Dilley of the Sciencenter, and Dawn Kirchner of the Boonshoft Museum of Discovery. 

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  • Blue logo for online workshop recordings

DESCRIPTION

This is a recording of a NISE Network online brown-bag conversation held in 2013. This is a conversation about incorporating nano into your programming for school groups. It covers best practices and provides tips for designing single short interaction modules that work well on field trips and afterschool programs. Presented by: Lizzie Hager-Barnard of the Lawrence Hall of Science, Jamie Bonnett and Alison Luk of the KidsQuest Children's Museum, Kevin Dilley of the Sciencenter, and Dawn Kirchner of the Boonshoft Museum of Discovery. 

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TRAINING VIDEOS

Credits

YEAR CREATED
2014
OWNING INSTITUTION

Museum of Science, Boston

FUNDING

Developed for the NISE Network with funding from the National Science Foundation under Award Numbers 0532536 and 0940143. Any opinions, findings, and conclusions or recommendations expressed in this product are those of the authors and do not necessarily reflect the views of the Foundation.

PERMISSIONS

Creative Commons Attribution Non-Commercial Share Alike 3.0 United States (CC BY-NC-SA 3.0 US).
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DEVELOPMENT PROCESS

NISE Network products are developed through an iterative collaborative process that includes scientific review, peer review, and visitor evaluation in accordance with an inclusive audiences approach. Products are designed to be easily edited and adapted for different audiences under a Creative Commons Attribution Non-Commercial Share Alike license. To learn more, visit our Development Process page.