Staff training materials for Nano & Society workshop. The workshop focused on preparing museum educators to engage the public in conversations about the relationship between nanotechnology and society. Workshop participants learned new hands-on activities, full-length programs, and ideas for facilitating visitor experiences in the Nano mini-exhibition. The workshop provided specific training and skill-building in nano and society content, conversation facilitation, and improving and learning from professional practice (Team Based Inquiry).
This program examines and explores social and ethical issues of consumer products from the past, present and future. Audience members are asked to weigh the risks versus the benefits. The audience members are responsible for making choices on what products to buy, question, or not buy for themselves, their families, and their communities in this fun and interactive show.
This 7-minute video was developed as part of the Building with Biology project and is designed to help create conversations in museums among scientists and public audiences about the emerging field of synthetic biology and its societal implications.
This guide is focused on “three big ideas” that can provide a framework to help museum staff and visitors feel empowered to reflect on the relevance of nanotechnology in their lives through open-ended conversation. The guide considers how new nanotechnologies may affect people and the societies they live in and create. The three big ideas are illustrated with related videos and hands-on activities and further explored through very brief case studies of three nanospecific technologies, providing further examples of conversations that might occur on a museum floor.
Like all new technologies, nanotechnology has costs, risks, and benefits we cannot always predict. The Would You Buy That? stage presentation examines and explores ways our consumer behavior both impacts and is impacted by new technology. By looking at historical examples and current and future nanotechnologies, audience members weigh the risks versus the benefits and make group purchase decisions. Sometimes we need to stop and think more about a consumer decision.
"Exploring Nano & Society - You Decide!" is a hands-on activity in which visitors sort and prioritize cards with new nanotechnologies according to their own values and the values of others. Visitors explore how technologies and society influence each other and how people’s values shape how nanotechnologies are developed and adopted.
Nano Around the World is a card game designed to get participants to reflect on the potential uses of nanotechnology across the globe. Players each receive three cards: a character card, a current technology card, and a future technology card. They are asked to assume the role of their character to find nanotechnologies that might benefit them.