Program

Flying Cars

Last update: January 23, 2010

Overview

Description

Visitors "travel through time" with a host playing several characters: from the Future, 1900, 1945 and 1999. Visitors answer questions in a quiz about other people's predictions of future technology, and then are invited to make their own predictions.

Checklist

Scientist reviewedcheck_reviewed
Peer reviewedcheck_reviewed
Visitor evaluationcheck_reviewed

Permissions

Creative Commons - Attribution (recommended for NISE Network products)

http://creativecommons.org/licenses/by/3.0/
You are free to copy, distribute, transmit or remix this work as long as you credit the work as specified.

Instructions

3 Resources

Time Machine sound effect

Audio, added on 08-18-2009

Fly Cars Training Video

Video, added on 01-26-2010

Flying Cars slides

Presentation, added on 08-18-2009

1 Evaluations

Flying Cars demo evaluations

View the page for this evaluation report

Major Findings

Pictures made the presentation much more accessible and relevant. Reducing the amount of text on the slides made the learning goals transmitted more effectively. All versions were engaging and effective.

Changes that the NISE Net team made based on evaluation findings

Added pictures, revised slides to make information more clear.

How we evaluated the product

Handed out standard NISE program survey to visitors at end of program.
Document, added on 08-19-2009

1 Comments

Flying hats

Submitted by Anders Liljeholm on Thu, 11/05/2009 - 12:44.

I discovered recently that if I throw my hat in the air as I'm hiding behind the cart during the costume change, it gets a laugh. I think it's a good addition to the presentation.

 

About Programs

“Programs” are public interactions facilitated in-person by museum professionals. Here you’ll find all the materials you need to host many kinds of programs, including large lectures, small floor demonstrations, comedy and theater pieces, and quiz and game shows.

NISE Net includes some of the premier science program developers in the United States—people with years of experience in creating engaging experiences around complex scientific concepts. The programs offered here were vetted through a process of prototyping, audience research, and in-depth partnerships with scientists.

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