Visitors "travel through time" with a host playing several characters: from the Future, 1900, 1945 and 1999. Visitors answer questions in a quiz about other people's predictions of future technology, and then are invited to make their own predictions.
Duke University researchers explain the relationship between nanomaterials, in particular nano silver, and their potential impact on the ecosystem. To see the video and learn more about the Center for the Environmental Implications of NanoTechnology at Duke, visit the resources tab.
This creative video from Science Alberta, explores the possible careers in nanoscale science, engineering, and technology. Their educational site, wonderville.ca, includes additional education videos, games, activities, and comics.
DragonflyTV Nano showcases kids conducting inquiry-based investigations, aided by science museums and university research labs nationwide. The DragonflyTV Nano series presents the "big ideas" in nanoscience and nanotechnology The accompanying website provides links to online games and activities, in-depth educator guides, and episode synopses.
“Nanotech and Consumer Products” is a public presentation that introduces audiences to the growing role of nanotechnology in making consumer products, and encourages them to consider the potential environmental and health risks.
During the presentation, visitors are guided through questions such as: What is nanotechnology, why does it matter, and where is it happening? How are nanomaterials being used in a growing number of consumer products that are available on the market today? What is known about the long-term environmental and health risks of nanotechnology, and how might the increased use of consumer products that are made through nanotechnology affect the environment? What might be done to address potential environmental and health concerns from nanotechnology, given the lack of a formal regulatory structure for consumer products in the United States?
NANO, LACMA was developed by a team of scientists and artists at UCLA. It was a temporary exhibition that closed in 2004, and provided a greater understanding of how art, science, culture and technology influence each other. Additional resources are available online.
In 2010, the NISE Network’s Diversity, Equity, and Access working group undertook a partnership pilot project to identify strategies for engaging youth from underrepresented backgrounds in nanoscale informal science learning experiences. To carry out the project, three museums developed partnerships to deliver programming at Boys & Girls Clubs in their communities. This report provides case studies of how the partnerships developed over time and provides lessons learned to help guide informal educators working with Boys & Girls Clubs or similar afterschool programs.